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It is a free open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.
技术使用统计数据和市场份额
您可以通过筛选地理位置、行业、公司规模、收入、技术使用情况、职位等来根据您的需求定制这些数据。您可以以Excel或CSV格式下载数据。
您可以获得有关此数据的提醒。您可以通过选择您感兴趣的技术来开始,然后当有新公司使用该技术时,您将会在您的收件箱中收到提醒。
您可以将这些数据导出到一个Excel文件,然后导入到您的CRM中。您也可以将这些数据导出到API。
Phaser 被用于 36 个国家
Technology
is any of
Phaser
公司 | 国家 | 行业 | 雇员 | 收入 | 技术 |
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加拿大 | Computer Games | 310 | $30M | Phaser | |
英国 | Software Development | 44 |
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西班牙 | Computer Games | 2 |
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美国 | Software Development | 21 |
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Manufacturing | 1K |
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美国 | Computer Games | 69 | $17M | Phaser | |
英国 | Computer Games | 690 | $250M | Phaser |
我们掌握了关于使用Phaser的370家公司数据。这个精心策划的名单可以下载,并附带了重要的公司具体信息,包括行业分类、组织规模、地理位置、融资轮次和收入数据等。
有 103 个 Phaser 替代品
常见问题
我们的数据来自于从数百万家公司收集的招聘信息。我们在公司网站、招聘平台和其他招聘平台上监控这些招聘信息。分析招聘信息提供了一种可靠的方法来了解公司正在使用的技术,包括他们使用的内部工具。
我们每天更新数据,以确保您访问的是最新的可用信息。这一频繁的更新过程保证了我们的洞察力和情报反映了行业内的最新发展和趋势。
Phaser is a widely-used open-source framework for building 2D games with HTML5, JavaScript, and WebGL. It provides a robust set of features for game development, including physics, animations, sound management, and input control. Phaser is popular among game developers for its ease of use, extensive documentation, and active community support. With Phaser, developers can create interactive and visually appealing games that run smoothly across different platforms and devices.
In the realm of Game Development, Phaser falls into the category of game engines and frameworks. It simplifies the process of game creation by offering ready-made components and tools that streamline development tasks. Game developers using Phaser can focus more on implementing gameplay mechanics, graphics, and storytelling rather than reinventing the wheel with low-level technical details. The framework empowers both beginners and experienced developers to bring their game ideas to life efficiently.
Phaser was originally founded in 2013 by Richard Davey with the goal of democratizing game development and making it accessible to a broader audience. With a passion for creating engaging gaming experiences, Davey set out to build a framework that would empower developers to unleash their creativity and build high-quality games without the constraints of traditional game development barriers. Since its inception, Phaser has evolved into a go-to tool for indie developers, educational institutions, and even established game studios.
In the current market, Phaser holds a solid position within the Game Development category, with a notable share of developers choosing it for their projects. As the demand for web-based games continues to rise and the HTML5 technology stack gains more traction, Phaser is expected to see a growth in its market share. Its versatility, performance, and active community ensure that Phaser remains a relevant and valuable tool for game developers in the foreseeable future.
您可以访问 TheirStack.com,获取使用 Phaser 的公司更新名单。我们的平台提供了一个全面的数据库,涵盖了使用各种技术和内部工具的公司。
截至目前,我们拥有关于 370 家使用 Phaser 的公司的数据。
Phaser 被广泛应用于包括 "Computer Games", "Software Development", "Software Development", "Computer Games", "Software Development", "Manufacturing", "Computer Games", "Computer Games" 在内的各个行业的各种组织中。欲了解所有使用 Phaser 的行业的完整列表,请访问 TheirStack.com。
一些使用Phaser的公司包括Prodigy Education, West Pier Studio, HOLIGRAM EIRL, BR Softech, LiveWall Group, Monti Games, digiXL Inc., GENPAK, Filament Games, Product Madness以及更多公司。您可以在TheirStack.com上找到使用Phaser的370家公司完整列表。
根据我们的数据,Phaser 在 美国 (59 companies), 英国 (40 companies), 法国 (19 companies), 印度 (13 companies), 加拿大 (9 companies), 马耳他 (7 companies), 西班牙 (7 companies), 塞浦路斯 (6 companies), 澳大利亚 (5 companies), 巴西 (5 companies) 最受欢迎。然而,它被全世界的公司所使用。
您可以在TheirStack.com上搜索Phaser,来找到使用该技术的公司。我们跟踪数百万家公司的招聘信息,并借此发现他们正在使用的技术和内部工具。