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It is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering.
3,627
companies
Technoloy Usage Stadistics and Market Share
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OpenGL
Company | Country | Industry | Employees | Revenue | Technologies |
---|---|---|---|---|---|
United States | It Services And It Consulting | 103 | $551K | OpenGL | |
United States | Computer Hardware Manufacturing | 293K |
| OpenGL | |
United States | Computer Hardware Manufacturing | 35K | $27B | OpenGL | |
United States | Semiconductor Manufacturing | 41K | $23B | OpenGL | |
United States | Telecommunications | 45K | $44B | OpenGL | |
United Kingdom | Semiconductor Manufacturing | 9.3K |
| OpenGL | |
Ireland | Computer Games | 1.5K | $1.7B | OpenGL | |
United States | Motor Vehicle Manufacturing | 167K | $161B | OpenGL | |
United States | Software Development | 118K |
| OpenGL | |
United States | Entertainment Providers | 71K | $4.6B | OpenGL |
We have data on 3,627 companies that use OpenGL. Our OpenGL customers list is available for download and comes enriched with vital company specifics, including industry classification, organizational size, geographical location, funding rounds, and revenue figures, among others.
Frequently asked questions
Our data is sourced from job postings collected from millions of companies. We monitor these postings on company websites, job boards, and other recruitment platforms. Analyzing job postings provides a reliable method to understand the technologies companies are employing, including their use of internal tools.
We refresh our data daily to ensure you are accessing the most current information available. This frequent updating process guarantees that our insights and intelligence reflect the latest developments and trends within the industry.
OpenGL, short for Open Graphics Library, is a cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. Originally developed by Silicon Graphics Inc. (SGI) in 1992, OpenGL has become a widely adopted standard in the graphics industry due to its versatility and compatibility across various operating systems. It allows developers to create highly optimized graphics applications for a wide range of platforms, including desktop computers, mobile devices, and embedded systems.
Graphics Libraries, including OpenGL, fall under the category of tools and frameworks used by developers to create visually engaging and interactive user interfaces. These libraries provide functions and methods for rendering graphics, handling input devices, and optimizing performance. OpenGL specifically focuses on enabling developers to leverage hardware acceleration for rendering graphics efficiently, making it a popular choice for gaming, virtual reality, and scientific visualization applications.
Initially released by SGI as a proprietary technology, OpenGL was later open-sourced and managed by the non-profit technology consortium Khronos Group. The motivation behind creating OpenGL was to establish a standardized API that could be implemented across different hardware and software platforms, enabling developers to write graphics applications that could run on a variety of systems seamlessly. Over the years, OpenGL has evolved to keep pace with advancements in graphics technology, incorporating new features and enhancements to improve performance and compatibility.
In terms of current market share, OpenGL continues to be a significant player in the graphics libraries category, particularly in industries such as gaming and simulation. While newer technologies like Vulkan have emerged as competitors, OpenGL maintains a strong presence in legacy applications and platforms. The forecast for OpenGL suggests a gradual decline in market share as developers transition to more modern APIs offering advanced features and improved performance. However, OpenGL is likely to remain relevant for existing projects and environments where legacy compatibility is paramount.
You can access an updated list of companies using OpenGL by visiting TheirStack.com. Our platform provides a comprehensive database of companies utilizing various technologies and internal tools.
As of now, we have data on 3,627 companies that use OpenGL.
OpenGL is used by a diverse range of organizations across various industries, including "It Services And It Consulting", "Computer Hardware Manufacturing", "Computer Hardware Manufacturing", "Semiconductor Manufacturing", "Telecommunications", "Semiconductor Manufacturing", "Computer Games", "Motor Vehicle Manufacturing", "Software Development", "Entertainment Providers". For a comprehensive list of all industries utilizing OpenGL, please visit TheirStack.com.
Some of the companies that use OpenGL include eSales Technologies, Apple, NVIDIA, AMD, Qualcomm, Arm, Playrix, General Motors, Meta, TikTok and many more. You can find a complete list of 3,627 companies that use OpenGL on TheirStack.com.
Based on our data, OpenGL is most popular in United States (1,010 companies), United Kingdom (207 companies), France (133 companies), Germany (99 companies), Canada (98 companies), India (93 companies), Spain (55 companies), Netherlands (32 companies), Switzerland (30 companies), Japan (29 companies). However, it is used by companies all over the world.
You can find companies using OpenGL by searching for it on TheirStack.com, We track job postings from millions of companies and use them to discover what technologies and internal tools they are using.
OpenGL is used in 62 countries